a BuriedAeons excavation - buriedaeons.eu

Zephyr

Sells

These are some suggestions or items sold by the zephyr, followed by a suggested price and stock for common items. Triple the price if the party's in a dungeon ;) .

And 1d4 items from the list below.

Specials (d8)

  1. Chain of the Lost Belfry - 50gp
  2. Potion of Speed - 400gp
  3. Bracers of Celerity - 1000gp
  4. Cape of the Mountebank
  5. Shrieking Greaves
  6. Cloak of Invisibility
  7. Sonorous Spindrift Shell - 250gp
  8. Oil of Etherealness - 1500gp

Stats

Medium Elemental, Neutral

AC15 / HP 45 (6d10+12)

STR DEX CON INT WIS CHA
+2 (14) +5 (20) +1 (13) +2 (15) +0 (10) +0 (11)

Traits

Air Form

Silken Spine

The zephyr is vulnerable to fire and slashing attacks made against its incantation-shawl.

History

Cyclonic counterparts to their earthen-elemental sisters and brothers the golems, zephyr come in all sorts and sizes. While some are mere mindless constructs, others are wily traders, such as this gentleman.

Where for golems the incantations that imbue them with life live in their mouths, the zephyr are literally bound by them: they are born when a gust of wind is magically kept in place and a long, inscribed cloth is tied around it. This cloth does make them more susceptible to fire and slashing attacks.

Like air elementals, zephyr have the Air Form trait. Zephyr merchants are known to follow adventurers into dangerous places to charge extortionate prices when the chips are down ...