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Character Heirlooms
This sheet can be used in a number of ways: primarily you can use it to generate a backstory for your new D&D character, including an exciting heirloom item. Your DM and you can use this item as you see fit, from having it as a MacGuffin that you only use to explain your tortured past to the weapon that you use every day and that grows with you, driving your story.
1. Origin // 2. Type
What are its origins? Pick a provenance or roll for it if you feel adventurous! Then pick what kind of item your item is.
| d6 | Origins | d6 | Item type |
|---|---|---|---|
| 1 | It's been in the family for centuries. | 1 | A weapon |
| 2 | It's a gift from your childhood mentor. | 2 | A piece of jewelry |
| 3 | It seemed to find you instead of the other way around, and at just the right time. | 3 | A piece of clothing |
| 4 | You made it yourself after a years-long and painstaking process. | 4 | A beautiful ornament |
| 5 | It's a souvenir, a reminder of an arduous journey. | 5 | A book |
| 6 | You've tried everything, but you can't seem to get rid of it ... | 6 | A locked box |
3. Power
Next roll a d4 to select a table or pick one you like (1 = table 3.1 et cetera). Then roll a d20 or d6 or again, pick the power you want and see what power your item has!
Try to tie the origins, type and powers together with your background for a cool start to your adventure!
3.1 Skill Proficiency
| d20 | Skill | ||
|---|---|---|---|
| 1 | Roll again! | 11 | Roll again! |
| 2 | Athletics | 12 | Animal Handling |
| 3 | Acrobatics | 13 | Insight |
| 4 | Sleight of Hand | 14 | Medicine |
| 5 | Stealth | 15 | Perception |
| 6 | Arcana | 16 | Survival |
| 7 | History | 17 | Deception |
| 8 | Investigation | 18 | Intimidation |
| 9 | Nature | 19 | Performance |
| 10 | Religion | 20 | Persuasion |
3.2 Stat Boost // 3.3 Cantrip Caster
| d6 | Stat | Cantrip |
|---|---|---|
| 1 | Strength | Spare the Dying |
| 2 | Constitution | Mage Hand |
| 3 | Dexterity | Guidance |
| 4 | Intelligence | Mind Sliver |
| 5 | Wisdom | Eldritch Blast |
| 6 | Charisma | Minor Illusion |
3.4 Feat
| d6 | Feat | ||
|---|---|---|---|
| 1 | Lucky | 11 | Resilient |
| 2 | Sentinel | 12 | Healer |
| 3 | Bountiful luck | 13 | Alert |